It was earned by a lot of hard work, after all. Some of my tricks were hard to learn and I can imagine, if someone really has some skills, then it might not be that easy to simply tell everyone. But there are are quite a few problems with that…įirst off, some people DON’T like to share. If I had that knowledge, id love to share it. (of course you can’t avoid a pattern structure if you tile it many times, but the same goes for procedurals…) For example, good seamless textures don’t show any noticeable seams, it’s one of the things to master when doing them. So, instead of relying totally on procedurals it’s probably better to try and learn some image texturing methods. I have never seen anyone doing Grass with procedurals, all of the approaches I know work with image textures, cloned models of particles. It’s different for procedurals, maybe, but that is because it’s hard to use them for everything in your scene. Since they’re not application specific, you can learn from anything you find on the net. There are tons of learning materials on how to make textures from scratch or photos out there. You have to create tiling images yourself and try to produce good looking textures. Procedurals are nice but they won’t do for photorealism, in most cases. Blender is not designed to do that and has other main purposes. If you want to make grassy hills, then programmes like Vue are for you. Yes, Materials are hard to make, so what. I know theres the material repository, but theres so little there, theres not much to learn from.Įhm, it’s not Blender’s job to make images for you. but what makes this worse is, there sooo little learning material out there when it comes to trying to learn to make specific textures. example, GroundWiz - Dreamscape Im sure theres more.īlender currently lacks something to do this hard work for us. In other programs there are plugins, that will generate grassy textured hills based on fractals. for example GRASS… how the hell do I generate grass from a cloud texture >.O rite?Īnd if so, how does one go about, learning to generate fractal textures, that look like specific things. so thats why we learn the procedural textures…. Seamless texture, looks seamless, but if you try to tile it, it can only go so small, before you see seams… meaning, you cant use a seamless texture, to texture something large.īut you can use a fractal texture. Fractals- something that can be enlarged, and will not show a seam, because it is a truly repeating pattern.
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